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Frostys Virpio
KarmaFleet Goonswarm Federation
2822
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Posted - 2016.05.16 13:13:45 -
[1] - Quote
How about a new script for Hictors that generate a smaller (actual size to balance) bubble that counter nullification. You'd need to man the gate to get a good coverage of the gate and build an actual camp since inty can probably burn back in the time it takes for a Hictor to lock them, let alone kill them. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2822
|
Posted - 2016.05.16 16:28:16 -
[2] - Quote
Serendipity Lost wrote:
I think the 20 sec uncloaking delay is a little long. Isn't it more like 9??
It's 10 seconds unless you bling the cloak. Then you can get to 9 with bling. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2822
|
Posted - 2016.05.16 19:50:56 -
[3] - Quote
elitatwo wrote:Frostys Virpio wrote:How about a new script for Hictors that generate a smaller (actual size to balance) bubble that counter nullification. You'd need to man the gate to get a good coverage of the gate and build an actual camp since inty can probably burn back in the time it takes for a Hictor to lock them, let alone kill them. As long a Hictors will get a nerf to only fit one..
My guess is people would be against that limit. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2826
|
Posted - 2016.05.18 23:16:47 -
[4] - Quote
Iain Cariaba wrote:Davian Thule Pirkibo wrote:- 1, would wreck balance for solo roamers who can slip past large gate camps. Also why are ceptors "aids" they are easy as hell to kill in frig pvp and are not a threat to most ships, unless they pack a cyno. Smart bomb camps are more common then you think. The fact a ship is low sp/entry level has little to do with its balance. Interdiction nullification is important otherwise you will shift balance to people who are there for easy as hell kills or will force the solo roamer into small gangs or larger. Also, prior to interdiction nullification, you couldn't fly five jumps through nullsec without running into at least three gate bubbles, usually unmanned and there for no other reason than to slow you down (Anyone else remember the 100km radius bubble array on the EC- gate to highsec? ). Now, you don't see this as much.
They could of solved the stupidity of un-manny bubble by changing bubbles instead of giving a class of ship the ability to force a comp on any camp willing to stop them. It's smartbomb or bust to catch these now. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2826
|
Posted - 2016.05.19 12:12:15 -
[5] - Quote
Iain Cariaba wrote:Frostys Virpio wrote:Iain Cariaba wrote:Davian Thule Pirkibo wrote:- 1, would wreck balance for solo roamers who can slip past large gate camps. Also why are ceptors "aids" they are easy as hell to kill in frig pvp and are not a threat to most ships, unless they pack a cyno. Smart bomb camps are more common then you think. The fact a ship is low sp/entry level has little to do with its balance. Interdiction nullification is important otherwise you will shift balance to people who are there for easy as hell kills or will force the solo roamer into small gangs or larger. Also, prior to interdiction nullification, you couldn't fly five jumps through nullsec without running into at least three gate bubbles, usually unmanned and there for no other reason than to slow you down (Anyone else remember the 100km radius bubble array on the EC- gate to highsec? ). Now, you don't see this as much. They could of solved the stupidity of un-manny bubble by changing bubbles instead of giving a class of ship the ability to force a comp on any camp willing to stop them. It's smartbomb or bust to catch these now. Pretty certain adding nullification was easier. IIRC, bubble code is mixed in with POS code, or something like that.
Of course giving immunity to inties was easier but that does not mean it's the best way to deal with the issue.
Making bubbles de-activate based on a timer would of done it. It would of required a minimal manning of those bubbles at least on an interval instead of the state they were where you could bubble a gate and leave it like that for days unless someone did the hard work of shooting them. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2828
|
Posted - 2016.05.19 15:38:00 -
[6] - Quote
Lan Wang wrote:Robert Caldera wrote:because bringing up a battleship for hunting interceptors an incredibly stupid idea, please stop. sitting on a gate cloaked like a sabre is hardly hunting
I still think it's a bad design to have the best tool to kill an interceptor be a battleship with a rack of smartbomb no matter how close or far from a definition of hunting this activity can be. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2832
|
Posted - 2016.05.19 20:36:10 -
[7] - Quote
Serendipity Lost wrote:
TLDR you're argument makes no sense - SPECIFICALLY when talking about interceptors that got a nullification buff w/ no corresponding nerf. (picture yourself painted into a corner holding a brush and bucket of paint)
When you paint yourself that hard into a corner, you have at least a roller or even a paint gun in your hand. Not a lousy brush. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2833
|
Posted - 2016.05.20 13:02:27 -
[8] - Quote
Davian Thule Pirkibo wrote:
oh, and a self backing argument doesnt fall under any logical fallacy, unless you want to make up new rules on the fly for your argument's deficits.
Now, if i remember correctly the interdiction nullification buff arrived before the full introduction of tiercide, when the simultaneous buff nerf dynamic came about. And you also make it as if i said ccp always follows this?, even though i didn't. Also, the slowest ship being able to defeat the fastest? i think thats great considering how many people complain about not being able to use that ship class so often.
(Imagine slipping on your own bullcrap after talking out of your ass)
There were never any dynamics of simultaneous nerf and buff unless CCP felt a change needed to be balanced against itself at the very same time. This has nothing to do with tiericide. CCP just decide what they think buffs and nerf should be and if they are required or not. They could flat out make interceptors not be immune to interdiction sphere and no rules would be broken at all. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2838
|
Posted - 2016.05.21 14:52:03 -
[9] - Quote
Rivr Luzade wrote:Robert Caldera wrote:Lan Wang wrote: no, its not working for you and this is just gettin pointless now, 80-90% is just a wild guess to make your argument seem valid. Davian has made a really valid point so ill leave it at that, ceptors are fine you just need to get better at catching them
no its not a wild guess, its numbers from a real game. Most of them are so fast in warp, they arent even lockable when they appear on overview because already warping. 80-90% is a realistic number. Well maybe you have had different experience, because you live in an area where people generally dont know how to fit an interceptor, I dont know. Or use combat ceptors for fighting/with fighting fittings, which have a significantly longer align time than 2 seconds? Wild guess, of course.
I checked the KB she mentioned and indeed, a lot of inty didn't ahve <2 second align which make it much more possible to tackle them on the gate. |
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